Was trying out some lighting setups for the sculpt.Lighting done using Lightcap from a reference image and further adjusting the light values.Rendered using BPR render in Zbrush.
Some Snapshots taken before lighting
The texturing for the sculpt was done using polypainting in Zbrush.I have used the default brush alphas for the texture patterns.
Snapshots taken Before texturing/Polypainting
One of the hair props done using a cylinder with some initial deformations and then proceeding with sculpting using Radial Symmetry for the patterns.