The Art of Maverick
A portal showcasing my artwork,sculpts and other stuff...
Monday, July 15, 2013
Saturday, July 6, 2013
Experimental sculpts for character designing
Had an idea for a character sculpt since quite sometime.So did some quick head studies to decide upon the possible designs.Instead of trying out sketching the designs, thought of doing the pre-visualization directly in 3d after doing some very rough sketches.All these were really quick sculpts so havn't gotten into detailing them much..
Was confused whether to keep the anatomy realistic or more on the caricatured side..so tried both..
Was confused whether to keep the anatomy realistic or more on the caricatured side..so tried both..
Human Male Sculpt (Maya and Zbrush Pipeline)
A human male sculpt I worked on for my portfolio. The base mesh was made in Maya, and further detailing done in Zbrush.I have also extracted the normal map already and finished with getting a low poly version of the model back to Maya.Still need to work on the texturing for this.
UV Snapshot
Normal Map resolution-2k
Some WIP shots
Wednesday, January 16, 2013
Predator Head Sculpt
Since the time I started learning Zbrush, I wanted to sculpt out the Predator. Always been a fan...Being able to make something like it, was one of the reasons I was so keen on learning Zbrush. So after having learnt and finessed my way around Zbrush tools and techniques and Human anatomy and musculature for character creation for more than a year, I finally started out on this head sculpt and this is what I have come up with...
Was trying out some lighting setups for the sculpt.Lighting done using Lightcap from a reference image and further adjusting the light values.Rendered using BPR render in Zbrush.
The texturing for the sculpt was done using polypainting in Zbrush.I have used the default brush alphas for the texture patterns.
One of the hair props done using a cylinder with some initial deformations and then proceeding with sculpting using Radial Symmetry for the patterns.
Was trying out some lighting setups for the sculpt.Lighting done using Lightcap from a reference image and further adjusting the light values.Rendered using BPR render in Zbrush.
Some Snapshots taken before lighting
The texturing for the sculpt was done using polypainting in Zbrush.I have used the default brush alphas for the texture patterns.
Snapshots taken Before texturing/Polypainting
One of the hair props done using a cylinder with some initial deformations and then proceeding with sculpting using Radial Symmetry for the patterns.
More Head Sculpts...
I have a habit of making head sculpts...
This one took around 2 hrs.Just sculpted the hair and the beard later and put another snapshot below.Still needs a bit of corrections though.Will be uploading it after I'm done.
This one took around 2 hrs.Just sculpted the hair and the beard later and put another snapshot below.Still needs a bit of corrections though.Will be uploading it after I'm done.
Zbrush Head Sculpts and Form Study
A Head Sculpt I was doing without any reference.Kinda ended up looking like Dr. Manhattan from The Watchmen.Just the rings on the forehead are missing...then might have looked even more like him.The digastric Sternocleido Mastoid muscle on the neck became a bit curved instead of being straight.Lost the sculpt file,so couldn't make the correction.
Another head Sculpt done with the aim of studying Basic forms of the head.
A nose sculpt done for practice and form study.
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