The Art of Maverick
A portal showcasing my artwork,sculpts and other stuff...
Monday, July 15, 2013
Saturday, July 6, 2013
Experimental sculpts for character designing
Had an idea for a character sculpt since quite sometime.So did some quick head studies to decide upon the possible designs.Instead of trying out sketching the designs, thought of doing the pre-visualization directly in 3d after doing some very rough sketches.All these were really quick sculpts so havn't gotten into detailing them much..
Was confused whether to keep the anatomy realistic or more on the caricatured side..so tried both..
Was confused whether to keep the anatomy realistic or more on the caricatured side..so tried both..
Human Male Sculpt (Maya and Zbrush Pipeline)
A human male sculpt I worked on for my portfolio. The base mesh was made in Maya, and further detailing done in Zbrush.I have also extracted the normal map already and finished with getting a low poly version of the model back to Maya.Still need to work on the texturing for this.
UV Snapshot
Normal Map resolution-2k
Some WIP shots
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