The Art of Maverick

A portal showcasing my artwork,sculpts and other stuff...

Friday, January 16, 2015

Brad Pitt as Don 'Wardaddy' Collier in 'Fury'

                            

Brad Pitt as 'Don Collier' a.k.a 'Wardaddy' from 'Fury'




Watched 'Fury' twice because its such an awesome movie. Wanted to sculpt Brad Pitt's character- 'Don Collier' a.k.a 'Wardaddy'
 

Had started the first time, after I finished watching the movie the first time. Struggled with sculpting as its been quite long since the last time I sculpted. After an hour of working, Zbrush crashed. Had gotten quite a good result even after the hiccups at the start, but the polycount had hit the roof and I felt I could have come up with better results in the current polycount. So did not think of using the file backup and started again from scratch after watching the movie the second time the next day.
 

This sculpt took around 4-5 hrs which includes an hour of sculpting just the hair itself.

Did the best I could with the ear based on the available polygons and still needs to be worked on, after retopo mostly.



After taking feedback and corrections and adding more details

Corrections done after getting some feedback from peeps... scars and wrinkles added...And I shall call it finished for now..





Brad Pitt minus the hair and battle scars.. 

Thursday, July 31, 2014

Neurocranium Sculpt


Getting back to Zbrush after more than a year. Lost touch with sculpting totally because of the same reason. Atleast the workflows and hotkeys were something I still remembered. So after one failed attempt, was able to come up with this. 

Time taken- 3 hrs

Software   - Zbrush 4R6
Brushes Used- Move, Clay buildup, Trim Adaptive, Pinch , Smooth, Inflat

Used ZRemesher couple of times to reconstruct the topology.
For the base mesh, I started out with a polysphere.
For the zygomatic arch, I used a ZSphere chain to make the structure, followed by making an adaptive skin of the same.
For attaching the zygomatic arch to the base skull, I used remeshing followed by projection to get back the details lost during remeshing.

Still need to make the mandible and the teeth. Planning to follow that up with polypainting later on to give a bit of color and details and break the monotony in the look.

Monday, July 15, 2013

Robert Downey Jr Bust

robert downey jr bust..still a work in progress..still working on the hair and further detailing on the face..thought of trying out the messy hair look as in sherlock holmes...base mesh made in maya..further detailing in zbrush as always..more to come..probably a textured one soon when im happy with the sculpting..and also a better render probably 
Got some feedback from people.Studied the references in more detail and this is what I was able to achieve.Sculpted the hair again too.Happy with the way its turned out.




 

Saturday, July 6, 2013

Experimental sculpts for character designing

Had an idea for a character sculpt since quite sometime.So did some quick head studies to decide upon the possible designs.Instead of trying out sketching the designs, thought of doing the pre-visualization directly in 3d after doing some very rough sketches.All these were really quick sculpts so havn't gotten into detailing them much..




 Was confused whether to keep the anatomy realistic or more on the caricatured side..so tried both..
 

Human Male Sculpt (Maya and Zbrush Pipeline)


  A human male sculpt I worked on for my portfolio. The base mesh was made in Maya, and further detailing done in Zbrush.I have also extracted the normal map already and finished with getting a low poly version of the model back to Maya.Still need to work on the texturing for this.




 




  UV Snapshot 

  Normal Map resolution-2k

 

Some WIP shots

 




















Wednesday, January 16, 2013

Predator Head Sculpt

Since the time I started learning Zbrush, I wanted to sculpt out the Predator. Always been a fan...Being able to make something like it, was one of the reasons I was so keen on learning Zbrush. So after having learnt and finessed my way around Zbrush tools and techniques and Human anatomy and musculature for character creation for more than a year, I finally started out on this head sculpt and this is what I have come up with...


Was trying out some lighting setups for the  sculpt.Lighting done using Lightcap from a reference image and further adjusting the light values.Rendered using BPR render in Zbrush.

Some Snapshots taken before lighting




 The texturing for the sculpt was done using polypainting in Zbrush.I have used the default brush alphas for the texture patterns.
 


Snapshots taken Before texturing/Polypainting

 






One of the hair props done using a cylinder with some initial deformations and then proceeding with sculpting using Radial Symmetry for the patterns.

 









 

More Head Sculpts...

I have a habit of making head sculpts...


 This one took around 2 hrs.Just sculpted the hair and the beard later and put another snapshot below.Still needs a bit of corrections though.Will be uploading it after I'm done.


Zbrush Head Sculpts and Form Study




 A Head Sculpt I was doing without any reference.Kinda ended up looking like Dr. Manhattan from The Watchmen.Just the rings on the forehead are missing...then might have looked even more like him.The digastric Sternocleido Mastoid muscle on the neck became a bit curved instead of being straight.Lost the sculpt file,so couldn't make the correction.




Another head Sculpt done with the aim of studying Basic forms of the head.





A nose sculpt done for practice and form study.

Tuesday, September 27, 2011

A character sculpt done from real life..(WIP)

This is a character model I had done in maya and later detailed further in zbrush. The entire character was made in a day's time with only the front profile reference of the person's face. I m not happy with the body sculpting,so just uploaded the head renders for now..will work on the body and the head more and put renders soon.









Most of the ear detailing was achieved in maya itself and very less sculpting was done in zbrush.