The Art of Maverick
A portal showcasing my artwork,sculpts and other stuff...
Thursday, July 31, 2014
Neurocranium Sculpt
Getting back to Zbrush after more than a year. Lost touch with sculpting totally because of the same reason. Atleast the workflows and hotkeys were something I still remembered. So after one failed attempt, was able to come up with this.
Time taken- 3 hrs
Software - Zbrush 4R6
Brushes Used- Move, Clay buildup, Trim Adaptive, Pinch , Smooth, Inflat
Used ZRemesher couple of times to reconstruct the topology.
For the base mesh, I started out with a polysphere.
For the zygomatic arch, I used a ZSphere chain to make the structure, followed by making an adaptive skin of the same.
For attaching the zygomatic arch to the base skull, I used remeshing followed by projection to get back the details lost during remeshing.
Still need to make the mandible and the teeth. Planning to follow that up with polypainting later on to give a bit of color and details and break the monotony in the look.
Monday, July 15, 2013
Robert Downey Jr Bust
robert downey jr bust..still a work in progress..still working on the hair and further detailing on the face..thought of trying out the messy hair look as in sherlock holmes...base mesh made in maya..further detailing in zbrush as always..more to come..probably a textured one soon when im happy with the sculpting..and also a better render probably
Got some feedback from people.Studied the references in more detail and this is what I was able to achieve.Sculpted the hair again too.Happy with the way its turned out.
Saturday, July 6, 2013
Experimental sculpts for character designing
Had an idea for a character sculpt since quite sometime.So did some quick head studies to decide upon the possible designs.Instead of trying out sketching the designs, thought of doing the pre-visualization directly in 3d after doing some very rough sketches.All these were really quick sculpts so havn't gotten into detailing them much..
Was confused whether to keep the anatomy realistic or more on the caricatured side..so tried both..
Was confused whether to keep the anatomy realistic or more on the caricatured side..so tried both..
Human Male Sculpt (Maya and Zbrush Pipeline)
A human male sculpt I worked on for my portfolio. The base mesh was made in Maya, and further detailing done in Zbrush.I have also extracted the normal map already and finished with getting a low poly version of the model back to Maya.Still need to work on the texturing for this.
UV Snapshot
Normal Map resolution-2k
Some WIP shots
Wednesday, January 16, 2013
Predator Head Sculpt
Since the time I started learning Zbrush, I wanted to sculpt out the Predator. Always been a fan...Being able to make something like it, was one of the reasons I was so keen on learning Zbrush. So after having learnt and finessed my way around Zbrush tools and techniques and Human anatomy and musculature for character creation for more than a year, I finally started out on this head sculpt and this is what I have come up with...
Was trying out some lighting setups for the sculpt.Lighting done using Lightcap from a reference image and further adjusting the light values.Rendered using BPR render in Zbrush.
The texturing for the sculpt was done using polypainting in Zbrush.I have used the default brush alphas for the texture patterns.
One of the hair props done using a cylinder with some initial deformations and then proceeding with sculpting using Radial Symmetry for the patterns.
Was trying out some lighting setups for the sculpt.Lighting done using Lightcap from a reference image and further adjusting the light values.Rendered using BPR render in Zbrush.
Some Snapshots taken before lighting
The texturing for the sculpt was done using polypainting in Zbrush.I have used the default brush alphas for the texture patterns.
Snapshots taken Before texturing/Polypainting
One of the hair props done using a cylinder with some initial deformations and then proceeding with sculpting using Radial Symmetry for the patterns.
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